Now lets go to the Render/render settings. If done correctly the material preview should be transparent. You will also have to select ' Invert' option. In the alpha properties, click the down arrow next to texture and choose ' Shadow Catcher' (it should be near the bottom). NOTE: You may also want to check the transparency if you want to composite the shadow on a background image/video because by default it will be a pure black shadow. In the new material editor change the properties by unselecting everything except the alpha. Now apply a new material to the plain (this is what we want to act as our shadow catcher). Lets create a scene and place a box hovering over a plane.Ĭhoose the ' General' settings tab and change the following, ' Type' to ' Omni' and ' Shadow' to ' Shadow Maps (Soft)'. PC = C:/program files/MAXON/plugins/b Step 3. Then unzip the download and place it in the C4D plugins folder (Should be found in the same directory as the application) It has been tested in Cinema 4D R9 through to R17.ĭOWNLOAD: ShadowCatcher for C4D repo Step 1. So for this tutorial you can download it from this site ( It's FREE). Luckily after pages and pages I finally managed to track it down back in 2008. I had been searching for ages to try and find the C4D ShadowCatcher plugin. Using shadow catcher we can render the character and shadow (with alpha) without the floor. We want to composite this with an image in photoshop. Here is the scenario, we have a 3D character walking across the floor while casting a shadow. What does the shadow catcher plugin allow? Part 2 - use Advanced Compositing to separate the object and shadow alphas. Part 1 - install the plugin and create a basic 3D scene (This page). UPDATE: Shadow catcher is now a built-in material and compositing feature in version Cinema 4D R18 onwards by default.
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